3 of each set are bound to Dandelion's free path and the 3 others to Geralt's premium path. The sets of 6 contract-like quests added to the game every week. Winning 28 rounds in one day would grant you 28+14 = 42 crowns, while equally splitting that into two days (14 rounds each) would give you 2*(14+14) = 56 crowns! Keep this bonus in mind and plan your Journey accordingly. It's a way of rewarding the players for regularity - up to 14 rounds that you win every day will count twice! So if you win your first game of the day, you will get 4 crowns instead of 2 and if you get defeated 1:2, you will get 2 crowns. ![]() You can do so in a myriad of ways - you can find more details in the next few paragraphs. Every Journey level requires you to gather 24 crowns to advance. You get one crown for each round you win, no matter the final result of the game. ![]() In fact crown halves, well-known to every Gwent player since the beginning.
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